About Anonvision

A small studio with big ideas.

We build games that are easy to pick up, satisfying to master and memorable long after the credits roll.

Founded

2024

Games shipped

1

In development

1

Team size

6

Our story

Started with a chat window and a bad idea.

Anonvision started as a handful of friends trading game ideas in a group chat...most of them terrible, a few of them worth building. We picked the ones that made us laugh out loud and built a studio around chasing that feeling.

We're still small on purpose. It keeps every project personal, every decision fast and every game a little stranger than what a bigger studio would greenlight.

What we believe

How we work together.

Weird Ideas Welcome

The best mechanics usually start as the dumbest idea in the room. We give those a real shot before dismissing them.

Feel Over Feature Count

We'd rather ship one system that feels great than five that are merely functional.

Small Team, Loud Opinions

Everyone here has a say in what we build. Good ideas win regardless of title.

How we got here

Milestones so far.

Early-2024

Anonvision founded

Started in a group chat with a shared love of janky prototypes.

Mid-2024

First prototype

An early build of vaXinator gets its first playable loop.

Late-2024

vaXinator launches

Our first game ships on Steam, last white blood cell and all.

2025-2026

CATpitalist Cafe Simulator

Our biggest project yet enters development, planned for October.

The people

Meet the studio.

Nishant

Nishant

Founder

Dreams up worlds that somehow become everyone's problem to build.

Srivishnu

Srivishnu

Programming

Turns napkin sketches into things that actually run without crashing.

Tejas

Tejas

Game Design & Marketing

Makes sure the games are fun to play and impossible to forget.

Mangesh

Mangesh

3D Modeller

Turns gray cubes into worlds worth getting lost in.

Join us

Think you'd fit in?
We'd love to hear from you.

Get in touch