About Anonvision
A small studio with big ideas.
We build games that are easy to pick up, satisfying to master and memorable long after the credits roll.
Founded
2024
Games shipped
1
In development
1
Team size
6
Our story
Started with a chat window and a bad idea.
Anonvision started as a handful of friends trading game ideas in a group chat...most of them terrible, a few of them worth building. We picked the ones that made us laugh out loud and built a studio around chasing that feeling.
We're still small on purpose. It keeps every project personal, every decision fast and every game a little stranger than what a bigger studio would greenlight.
What we believe
How we work together.
Weird Ideas Welcome
The best mechanics usually start as the dumbest idea in the room. We give those a real shot before dismissing them.
Feel Over Feature Count
We'd rather ship one system that feels great than five that are merely functional.
Small Team, Loud Opinions
Everyone here has a say in what we build. Good ideas win regardless of title.
How we got here
Milestones so far.
Anonvision founded
Started in a group chat with a shared love of janky prototypes.
First prototype
An early build of vaXinator gets its first playable loop.
vaXinator launches
Our first game ships on Steam, last white blood cell and all.
CATpitalist Cafe Simulator
Our biggest project yet enters development, planned for October.
The people
Meet the studio.
Nishant
Founder
Dreams up worlds that somehow become everyone's problem to build.
Srivishnu
Programming
Turns napkin sketches into things that actually run without crashing.
Tejas
Game Design & Marketing
Makes sure the games are fun to play and impossible to forget.
Mangesh
3D Modeller
Turns gray cubes into worlds worth getting lost in.
Join us